"Nothing says 'STAY OUT' quite like a good old-fashioned hidden bomb."
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Level 1 & 2
| Level 3 & 4
| Level 5 & 6 | | |
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- Summary
- Bombs are inexpensive traps that remain hidden until they are activated by an attacking troop moving into their trigger radius.
- Once triggered, Bombs must be re-armed, for a small fee, in order to trigger again during an enemy raid. For example, if one's village
successfully defends against an attack, but several Bombs are
triggered, then any attacks after that will not have to deal with those
Bombs until they are re-armed.
- Although they are the weakest of all the Traps,
Bombs can still have a positive impact on the effectiveness of a
village's defense if properly placed. But only if they are always
re-armed after triggering.
- Even though Bombs are classified as "Defensive Buildings",
they are not buildings and do not need to be triggered/destroyed for
your enemy to reach 100% destruction (nor do they count toward it).
- The Bomb explodes approximately 1.5 seconds after an enemy comes within 1 tile of it, causing splash damage to every enemy ground troop
within 3 tiles. This delay means that you'll want to place the bomb in
an area where troops are likely to remain for a period of time, like
right next to a building they're attacking.
- By itself, a single Bomb will not do a great deal of damage to even the weakest of Troops (although every bit helps). However, several Bombs in a cluster can significantly damage or even destroy an entire group of Archers or Goblins.
- Defensive Strategy
- One defensive strategy commonly used for the placement of Bombs
is to position them along the outside wall, behind external buildings.
The external buildings serve to delay the enemy troops
until they've grouped up, so that when they attack the wall, the bomb
hits many troops at once. This is most effective against low-health troops, though grouping enough bombs together can be a serious hazard for Giants, too.
- Alternatively, some players decide to place a group of bombs around a Defensive building on the outside of their base, to act as a trap for enemy Giants. Placing a Spring Trap at the entrance to these trapped defense structures makes them even more effective.
- Be cautious when upgrading a Bomb, as this will reveal its
location. Combat this by relocating it during the upgrade period, since
it won't trigger during that period anyway. This is useful against
players who scout out your base ahead of time for revenge attacks.
- Exploiting the way the A.I. targets buildings can dramatically
increase the defensive effectiveness of your bombs. For example, a
group of 2-3 bombs placed between a pair of resource collectors is very likely to destroy an entire group of Goblins as they pass from one collector to the next.
- Upgrade Differences
- At level 3, the Bomb becomes a little bigger and gains 4 golden spikes around its circumference.
- At level 5, the Bomb is encased in two metal shells that have several golden bumps on their surface.
- Trivia
- After exploding, the Bomb leaves a black scorched mark on the ground, and it fades away after a few seconds.
- The fuse on the bomb is lit constantly, but it never burns up.
- If you light a bomb and you win the battle the bomb never explodes.
- After the December 17, 2015 update a maxed out Bomb can instantly kill a group of summoned skeletons making bombs really effective against Witch based attacks.
Icon Descriptions
| Tapping this icon displays information about the Bomb, such as Level, Re-arm cost, Damage Type, Favorite Target and Targets. |
| Tapping this icon begins upgrading the Bomb to the next level, if you have enough resources and a free Builder. When the Bomb is at maximum level, this icon is not shown. |
| Tapping
this icon, which is displayed only while an upgrade is in progress,
instantly finishes that upgrade at the cost of the displayed number of Gems. |
| Tapping
this icon, which is displayed only while an upgrade is in progress,
cancels the current upgrade and refunds half of the upgrade cost. |
| Tapping this icon re-arms the Bomb. This icon is only displayed after your Bomb has been triggered during an enemy attack. |
| Tapping this icon re-arms all Traps. This icon is only displayed when one or more of your Traps have been triggered in a previous enemy attack. |
Town Hall Level
| 1
| 2
| 3
| 4
| 5
| 6
| 7
| 8
| 9
| 10
| 11
|
Number Available
| 0
| 0
| 2
| 2
| 4
| 4
| 6
| 6
| 6
| 6
| 6
|
Level
| Damage
| Cost
| Re-Arm Cost
| Build Time
| Experience Gained
| Town Hall Level Required
|
1
| 12
| 400
| 50
| N/A
| 0
| 3
|
2
| 16
| 1,000
| 100
| 15 minutes
| 30
| 3
|
3
| 20
| 10,000
| 150
| 2 hours
| 84
| 5
|
4
| 26
| 100,000
| 200
| 8 hours
| 169
| 7
|
5
| 34
| 1,000,000
| 250
| 1 day
| 293
| 8
|
6
| 42
| 1,500,000
| 300
| 2 days
| 415
| 9
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Trigger Radius
| Damage Radius
| Damage Type
| Unit Type Targeted
| Favorite Target
|
1.5 tiles
| 3 tiles
| Area Splash
| Ground
| None
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