"This bouncy little number will toss unwanted visitors right off your property!"
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Level 1 & 2
| Level 3 & 4
| Level 5
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- Summary
- Causes instant death to the first group of enemies that step on it, bouncing up to 15 housing units of Troops at level 1 and more at higher levels. For example, a level 1 Spring Trap will bounce 15 Archers or 3 Giants.
- P.E.K.K.As, Golems and Heroes are unaffected by any level of Spring Traps due to the fact that they take more than 19 housing spaces.
- If put in a strategical way, Spring Traps can ruin a raid, including the infamous Giant-Healer combo.
- The Spring Trap often does not affect the Goblin either, but this is because the Goblin is
too fast for the Spring Trap to bounce it away (it usually is able to
move out of range before the Spring Trap has the opportunity to affect
it). However, if the Goblin doesn't continue moving once the Spring Trap has been triggered (stopping to attack a resource building, for instance), it will be bounced similar to a Barbarian or Archer. Also, if there is a horde of Goblins, the Spring Trap will bounce the Goblins in the back, since the Goblin in front triggered it first.
- Defensive Strategy
- Helpful to put near or around the Town Hall, so you can get rid of large numbers of Troops closing in.
- A sound strategy for Spring Traps is to place them in an intentionally-designed wall gap. As Troops will generally tend to go through the gap rather than fight their way through the wall, they will be directed right over the trap
and be bounced to their death. Remember, however, that Spring Traps are
one-time-use and until being re-armed it will leave an undefended gap
in the wall after an attacker has triggered it.
- A modified version of this strategy is to place walls inside your base so that the enemy Troops have to walk over the Spring Trap to attack nearby buildings.
- You can place them in between Defensive Buildings to take out Giants or place them in between Resource Buildings to take out Goblins.
- Upgrade Differences
- At level 3, the Spring Trap's spring becomes a lot thicker.
- At level 5, the Spring Trap is encased in a metal reinforcement on the edges.
- Trivia
- The May 2016 update added upgraded levels to Spring Traps.
- Since the Spring Trap doesn't actually do damage to troops, troops bounced away by them will make neither upon-death skulls nor tombstones.
- If you look carefully, the Spring Trap's range actually extends out just enough to see the range circle.
- Upgrading the Spring Trap to levels 3 and 5 is less attractive
to players, since 17 and 19 (for respective Spring Trap levels) are
prime numbers and bouncing an extra tier 1 troop won't help that much.
Icon Descriptions
| Tapping
this icon displays information about the Spring Trap, such as Level,
Re-arm cost, Damage Type, Favorite Target and Targets. |
| Tapping this icon begins upgrading the Spring Trap to the next level, if you have enough resources and a free Builder. When the Spring Trap is at maximum level, this icon is not shown. |
| Tapping
this icon, which is displayed only while an upgrade is in progress,
instantly finishes that upgrade at the cost of the displayed number of Gems. |
| Tapping
this icon, which is displayed only while an upgrade is in progress,
cancels the current upgrade and refunds half of the upgrade cost. |
| Tapping
this icon re-arms the Spring Trap. This icon is only displayed after
your Spring Trap has been triggered during an enemy attack. |
| Tapping this icon re-arms all Traps. This icon is only displayed when one or more of your Traps have been triggered in a previous enemy attack. |
Town Hall Level
| 1
| 2
| 3
| 4
| 5
| 6
| 7
| 8
| 9
| 10
| 11
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Number Available
| 0
| 0
| 0
| 2
| 2
| 4
| 4
| 6
| 6
| 6
| 6
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Level
| Spring Capacity
| Cost
| Re-Arm Cost
| Build Time
| Experience Gained
| Town Hall Level Required
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1
| 15
| 2,000
| 500
| N/A
| 0
| 4
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2
| 16
| 500,000
| 650
| 16 hours
| 240
| 7
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3
| 17
| 1,000,000
| 800
| 1 day
| 293
| 8
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4
| 18
| 1,500,000
| 950
| 2 days
| 415
| 9
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5
| 19
| 2,000,000
| 1,100
| 3 days
| 509
| 10
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Trigger Radius
| Damage Type
| Unit Type Targeted
| Favorite Target
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0.7 tiles
| Bounces away troops
| Ground
| None
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